Representations | Discourses | ||
---|---|---|---|
dominant | representations encoded by those with power that are accepted as valid by decoders | dominant | The prevailing view about a certain topic within a discourse community. A power situtaiton where dominant representations are established leads to the creation of dominant discourses. |
negotiated | representations encoded by those with power are acknowledged as valid by decoders, but not fully accepted. The decoders adapt the message to their local situation or circumstances | competing | Discursive situation where there is no dominant view and two or more opinions/ideas about a topic compete for dominance. A competing discourse can lead to negotiated representations. |
oppositional | representational situation where the decoder understands the message as intended by the encoder, but rejects it. | subversive | Type of discourse that represents a non-dominant position on a topic in a discourse community. A subversive discourse actively works to destabilize the dominant discourse. A decoder with the power/ability to oppose the encoder's message may be able to generate a subversive discourse. |
Technology Diffusion Phase | Cultural Narrative/Discourse Types |
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Invention | Imaginative/predictive fiction (sometimes well aligned, sometimes not) |
De-Mystification | • Histories of the development of the technology • How-to guides • Stories that feature basic use (fiction, non-fiction) • Idealized representations that fit within existing conventions • Explicit connections to applications that are socially useful • May see early oppositional representations or subversive discourse around specific cultural anxieties |
Familiarization ⇒ Innovation | • Dominant discourses focused on the technology
will be apparent • Complex representations integrating technology and cultural conventions • Forward looking or futuristic imaginative fiction that features adaptations of the technology • New narratives that feature now familiar technological conventions • Subversive, critical, and oppositional discourses/ representations of all sorts, including those based on cultural anxiety |
Action Games | Role Playing Games |
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built from technology used for missile defense programs | built from technology that would develop into the internet |
emphasis on the graphic interface | text interface; emphasis on networked play and narrative |
adapted to different types of displays-- arcade games, home consoles | used on home computers with early internet connections |
games are designed for multiple platforms-- game is constant | |
MMORPGs incorporate advanced graphic design, network connectivity, and community/socialization. |